Academy
Necromica
Traits:
Autohritarian, Secretive
Power:
7 (M 1, F 3, W 3)
Membership:
Approximately 100
members of various races
Headquarters:
The Skull
Religious
Affiliation:
Church of Kiaransalee (Moderate) or Velsharoon (Weak)
Leadership:
Shriavin
Xunqualyn
Allies:
The
Ruling Council of Kalan-G'eld, House Xierchien
Rivals:
Arach-Tinilith
Academy
Necromica was founded nearly 150 years ago by the
necromancer Shriavin
Xunqualyn, who sought to establish a
place where like-minded individuals could come together and share
secrets of the dark arts. Over the next two decades, Master Shriavin
Xunqualyn slowly built up the organization, offering membership to
carefully handpicked individuals who respected (or worshiped) death
and undeath. Soon her academy boasted a cadre of necromancers, evil
priests, and professional killers.
Eventually,
during the Time of Troubles (1358 DR), the academy was attacked by a
group of surface adventurer's. Most of the Necromicans (as the
academy’s members often called themselves) were destroyed, and
Shriavin Xunqualyn herself was at death’s door when loyal minions
spirited her away.
From
the ashes of Academy Necromica’s worst failure came its first great
success. Unable to repair Master Shriavin Xunqualyn ’s horribly
broken body, her fellow necromancers instead performed an unspeakable
process upon her, transforming her into a lich. With her newfound
lease on unlife, Shriavin Xunqualyn swore vengeance upon her enemies.
As an undead creature, she understood well that patience was her best
ally. Over the next years she quietly rebuilt Academy Necromica into
a secret but powerful organization dedicated to death and evil. Now
the time to strike back at her old enemies approaches, yet still she
hesitates, fearing the possibility of another setback.
Academy Affiation
All things have a
purpose, even if it is not immediately obvious. Through knowledge and
understanding, we master the world around us. Without this
understanding, efforts are unfocused and time is wasted. Your life
serves as an example of such wasted effort. Perhaps in death we can
find the purpose that eluded you.
The Academy Necromica
exists to study death. To this end, they have perfected their art in
all of its forms: everything from natural death and carefully planned
assassinations, to wholesale slaughter and decimation. Death in all
of its forms serves to bring greater power to the Necromican's. And
those who excel at it curry greater favor. Non-evil members are a bit
more discerning. They believe that death comes to all things in time;
it need not be hastened.
The study of death
includes the exploration of undeath. Both are seen as alternative
forms of existence. While death is natural and the right of all
living things, non-evil followers believe undeath is something that
very few are truly worthy of earning. Mindless undead in particular
are viewed in a mixed light, controlled undead serve a purpose, and
uncontrolled undead are not viewed positively. More often than not,
uncontrolled undead are corralled, studied, and, in many cases,
destroyed.
The non-evil members of
the Academy, who believe that where living things are concerned, life
ends naturally, rarely feel the need to hasten this process. They
feel that mindless undead, however, are far too random and
disruptive. They may seek out infestations of undead from which to
learn and then they eventually eliminate them. They keep their true
motives secret, though, and allow others to see their actions in
whatever light they so choose. It makes no difference to the Academy
Necromica as long as they are allowed to operate unmolested.
One thing all the sects
have in common is patience. The Academy Necromica takes the long
view, and it attempts to predict how specific actions will achieve
the maximum effect. Death is inevitable, so it is always best to wait
for the right place and time. It is not unheard of for members of
this dark cult to wait years (in some cases decades or even
centuries) to see the culmination of a carefully laid plain. The few
individuals who are aware of this group attribute their patience to
the fact that many of the followers of Necromican's are undead, but
even the living members tend to have the implacable patience of their
un-living brethren.
While warriors and
assassins sometimes find their way into the ranks, spellcasters (both
arcane and divine) join the Academy Necromica far more frequently.
More prominent members are often necromancers of one sort or another.
Most members often style themselves as "students of death."
Many lead innocuous lives, hidden in plain sight while waiting for
the right opportunity or circumstances to arrive. Less common are
those who seek to eradicate or control the various plagues of
mindless undead.
Enemies and Allies:
The Necromican's tend to be self-reliant and extremely suspicious of
others, even their own peers. Many count the undead followers subject
to their will as the only allies they can rely on. Most intelligent
beings fear Necromican's and his followers (rightly so) and actively
shun a follower's presence if they are aware of her true affiliation.
Most members of the Academy Necromica are content to let the masses
remain ignorant of their affiliation, especially if it gives them the
opportunity to learn or teach about death.
Members: Only the
lower and mid-ranked individuals are still likely to be counted among
the living. Living followers often serve as spies who infiltrate
various organizations and relay information back to their masters,
both living and otherwise. Higher-ranked individuals often surround
themselves with various forms of undead minions who are usually more
resilient, reliable, and, most importantly, easily replicable.
Affiliation Score
Criteria: None.
Worth
Modifiers
'+5
|
Become an inteligent Undead.
Graduate from Academy.
Become a high priest of Kiaransalee.
|
'+4
|
Become Academy Necromancer.
Create a new spell or prayer.
High Priest of Velsharoon.
Create Inteligent Undead.
|
'+3
|
Arcane Class Related or Priest.
Gains control of undead (intelligent) and maintains control for at least one month.
Control Inteligent Undead.
|
'+2
|
Knowledge (religion) 10+
Create minor Undead.
|
'+1
|
Has knowledge of one of the following domains: Death, Evil, Undeath.
Specialized in the necromancy school of magic.
Evil alignment.
Character level.
Knowledge (religion) 5+
Currently controls an undead retinue.
Has an undead ally/familiar.
Gains control of undead (unintelligent) and maintains control for at least one month
|
-1
|
Prevents a creature from dying (-1 per HD).
|
-2
|
Abandons necromancy school of magic.
Prevents an intelligent humanoid from dying (-2 per HD).
Display a weak emotion (love, kindness).
|
-3
|
Show mercy.
|
-4
|
Is willing to be brought back to life.
|
-5
|
Brings a dead humanoid or intelligent being back to life (includes wish and miracle spells).
|
Titles, Benefits, and
Duties: The rank of reaper is reserved only for those who have
demonstrated the highest dedication to the will and intent of their
master: They must either possess an undead template or levels in a
necromantic class or prestige class to attain this rank.
Tier
0: Member
You
have done little to prove your worth. The Academy gives you standard equipment to perform your
duties. Your accommodations are spartan and severe.
Must contribute six-tenths of all adventuring/mercantile profits to the Academy and undertake whatever tasks or quests the Academy demands.
Must contribute six-tenths of all adventuring/mercantile profits to the Academy and undertake whatever tasks or quests the Academy demands.
Tier
1 : Aspirant
You’re
not completely without value
in the eyes of the Academy mistresses. You have some level of
authority and can command lesser drow of the Academy. The Academy
gives you quality items to perform your duties. Your accommodations
are drab but not uncomfortable.
Benefit:
Once
per week, you can ask a sage, a spy, or other appropriate informant
one question. The information you receive will be accurate, although
potentially incomplete.
Can call on the Academy for assistance with endeavors that directly benefit the Academy.
Can call on the Academy for assistance with endeavors that directly benefit the Academy.
Assistance
will be spells and equipment equal to one-tenth of the total
equipment value for your level.
Must
contribute four-tenths of all adventuring/mercantile profits to the
Academy and undertake whatever tasks or quests the Academy demands.
Tier
2: Scribe
You
are a promising member of your Academy. Higher-ranking drow will
consider you for minor leadership positions and might include you in
their many plots. Your Academy provides you with high-quality
equipment to perform your duties. Your accommodations are comfortable
but not lavish.
Benefit:
Gain a +4 bonus on Knowledge (religion) checks made regarding undead.
Can call on the Academy for assistance with any endeavors. Assistance in Academy quests will be spells and equipment equal to one quarter of the total equipment value for your level, or up to one-tenth total value on personal quests. Must contribute three-tenths of all adventuring/mercantile profits to the Academy and undertake whatever tasks or quests the Academy demands.
Can call on the Academy for assistance with any endeavors. Assistance in Academy quests will be spells and equipment equal to one quarter of the total equipment value for your level, or up to one-tenth total value on personal quests. Must contribute three-tenths of all adventuring/mercantile profits to the Academy and undertake whatever tasks or quests the Academy demands.
Tier
3: Printer
Your
worth is noted by all within the Academy. The Academy masters will
consider you for significant leadership positions and for inclusion
in their schemes. At the same time, your competence marks you as a
rival to be watched or eliminated by other leaders. Your Academy
grants you superior and possibly magical items to perform your
duties. Your accommodations are pleasant and relatively spacious, but
not private.
Benefit:
Gains a +2 bonus on saves to resist the special attacks of undead
creatures.
Can
call on the Academy for assistance with any endeavors. Assistance
will be equal to one-quarter of the total equipment value for your
level. Must contribute two-tenths of all adventuring/mercantile
profits to the Academy and undertake whatever tasks or quests the
house demands.
Tier
4: Binder
Your
worth to the Academy is without question. The Master of the academy
will consider you for a primary Academy position, such as high
priest, or Academy wizard. You are a major player in all Academy
intrigue, and you play for high stakes, up to and including your
life. Your equipment is among the best the Academy has to offer. Your
accommodations are large, elaborately furnished, and private.
Benefit:
Once per day, create undead as per the animate dead spell, with a
caster level equal to half your character level. No material
component required. Undead created in this manner last only 8 hours
before falling inert.
Can
call on the house for assistance with any endeavors. Assistance will
be equal to one-quarter of the total equipment value for your level.
Must
contribute one-tenths of all adventuring/mercantile profits to the
house and undertake whatever tasks or quests the house demands.
Tier
5: Reaper
You
are the ultimate authority in the Academy. All others members in the
Academy bow before your power and worth. If you are not the Master of
the Academy, then you are the power behind her throne.
You
have access to any equipment the Academy possesses. Your
accommodations are the best in the Academy.
Benefit:
Once per day, call upon a dread wraith to serve you for up to an
hour. At the end of the service (or if it is destroyed) the dread
wraith dissipates. This dread wraith cannot create spawn.
Can
call on the Academy for assistance with any endeavors. Assistance
will be equal to one-quarter of the total equipment value for your
level.
The Academy no longer demands tasks of you, but you should still work on its behalf to keep its strength and yours at its peak.
The Academy no longer demands tasks of you, but you should still work on its behalf to keep its strength and yours at its peak.
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