Drow have access to the following spells.
Ancestral Regression
School transmutation (polymorph); Level alchemist 2, antipaladin 3, cleric 2, sorcerer/wizard 3, witch 2
Casting Time 1 standard action
Components V, S
Range touch
Target willing drow touched
Duration 24 hours (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The target drow transforms into a surface elf. The drow loses her
darkvision and light-blindness racial traits and gains the low-light
vision racial trait in their place. The alignment and personality of the
drow are not affected by the transformation, but the spell conceals her
alignment as an undetectable alignment spell. The spell grants the target a +10 bonus on Disguise checks to pass as an elf, though she appears to be an elven analog of
herself and can be recognized as such by other drow who know her.
Web Bolt
School conjuration (creation); Level magus 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect fist-sized blob of webbing
Duration 1 min./level
Saving Throw Reflex negates; see text; Spell Resistance no
You launch a ball of webbing at a target, which must make a save or be affected as if by a web
spell occupying only the creature's space. If the creature saves or
breaks free of the webbing, the remaining webs dissolve and the square
is not considered difficult terrain. The spell has no effect if the
target is not on or adjacent to a solid surface that can support the
webbing.
Web Cloud
School conjuration (creation); Level sorcerer/wizard 4, witch 4
Casting Time 1 standard action
Component V, S
Range medium (100 ft. + 10 ft./level)
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 minute/level
Saving Throw Reflex partial; see text; Spell Resistance no
You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell. The cloud moves away from you at a rate of 10 feet per round, rolling along the surface of the ground.
Figure out the cloud's new spread each round based on its new point
of origin, which is 10 feet farther away from the point of origin where
the caster cast the spell. Creatures trapped in the webbing remain
trapped even after the cloud passes, but the area the cloud leaves
behind does not count as difficult terrain.
Because the webbing is heavier than air, it sinks to the lowest level
of the land, even pouring down den or sinkhole openings. The cloud of
webbing cannot penetrate liquids, nor can it be cast underwater.